IDEA #4 is based on the question,
“How might we create immersive in-person
experiences while increasing access to the arts
and mobilizing the public and private sectors?”
This was the team:
The facilitator was Holden Pizzolato.
The Discovery Phase is how the team researches
and gains an understanding of the problems lurking
within and resulting in the Central Question.
During the Clarifying & Converging stage, the
team attempts to make sense of and coalesce
the data and insights generated during the
Discovery phase. Gentle guardrails are applied
to the information to lead to a central team
question.
Following lunch and visit and talk with
Wynton Marsalis, the teams reconvened,
reviewed what had been accomplished
during the morning, and moved on to ideating.
This phase of the day was focused on
generating ideas for answering each team’s
central question.
Prototyping is how designers convey the
experience of their concept or idea so they
can test and evaluate their thinking (an
iterative process).
Prototyping is how designers convey the experience of their concept or idea so they can test and evaluate their thinking (an iterative process).
Storytelling is an excellent prototyping tool because it puts the concept in context, in the lives of stakeholders. Vision Storyboards make your thinking visual, put the concept in context, and are simple and fun. This technique, often used in the creation of feature films, compels the team to imagine an experience with their design concept.
From the beginning, Team 4 recognized that they had a diverse group that was interested in community work. Underrepresentation and tokenism, monetizing and our soundbyte world threaten to misevaluate the arts and marginalize groups who might otherwise have a great interest in them. From these thoughts, the team focused on ways to create in-person, immersive experiences that would allow audiences to be decisionmakers and participants in the arts. The team considered ideas for enabling artists to more deeply connect with audiences and use global tech to bring community-based art to the fore. This addresses the central question of, “How might we create immersive in-person experiences while increasing access to the arts and mobilizing the public and private sectors?”
How rewarding! Having completed all of the work of the day, Team 4 presented their central idea and source materials to other participants in the day’s design jam.