UMS/Ross Design Jam
SUN, OCT. 16, 2022
Intro

IDEA #4 is based on the question,
“How might we create immersive in-person
experiences while increasing access to the arts
and mobilizing the public and private sectors?”

This was the team:

  • Noah
  • Fred
  • Donovan
  • Karen
  • Anna
  • Kyle

The facilitator was Holden Pizzolato.

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Discovery

The Discovery Phase is how the team researches
and gains an understanding of the problems lurking
within and resulting in the Central Question.

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Clarify &
Converge

During the Clarifying & Converging stage, the
team attempts to make sense of and coalesce
the data and insights  generated during the
Discovery phase. Gentle guardrails are applied
to the information to lead to a central team
question.

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Ideation

Following lunch and visit and talk with
Wynton Marsalis, the teams reconvened,
reviewed what had been accomplished
during the morning, and moved on to ideating.
This phase of the day was focused on
generating ideas for answering each team’s
central question.

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Proto-
type

Prototyping is how designers convey the
experience of their concept or idea so they
can test and evaluate their thinking (an
iterative process).

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Prototyping

Prototyping is how designers convey the experience of their concept or idea so they can test and evaluate their thinking (an iterative process).

Vision Storyboarding

Storytelling is an excellent prototyping tool because it puts the concept in context, in the lives of stakeholders.  Vision Storyboards  make your thinking visual, put the concept in context, and are simple and fun. This technique, often used in the creation of feature films, compels the team to imagine an experience with their design concept. 

From the beginning, Team 4 recognized that they had a diverse group that was interested in community work. Underrepresentation and tokenism, monetizing and our soundbyte world threaten to misevaluate the arts and marginalize groups who might otherwise have a great interest in them. From these thoughts, the team focused on ways to create in-person, immersive experiences that would allow audiences to be decisionmakers and participants in the arts. The team considered ideas for enabling artists to more deeply connect with audiences and use global tech to bring community-based art to the fore. This addresses the central question of, “How might we create immersive in-person experiences while increasing access to the arts and mobilizing the public and private sectors?”

Below is Team 4’s Storyboard: (click to zoom in)
Listen to Anna describe this storyboard in detail:

Gallery Walk

How rewarding! Having completed all of the work of the day, Team 4 presented their central idea and source materials to other participants in the day’s design jam.

Final Name and Description

“10x Residency” — A tech-backed phygital network merging touring artists and local community organizations to facilitate artistic expression, participatory artistic creation, and community development.

 

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